Patchnotes 09.22.16

TECH-PERERVO_eng

 

Balance changes:
– Natural Selection
Now: If you control 3 or more Aberrations, random one with MUTATION ability mutates at the end of your turn
– Hit and Run Tactics
Now: Target unit gains “Next time this unit is damaged, it takes 1 extra damage”
– Overextend
At the end of your turn, if your opponent has more units than you in play, put a Subverted Mercenary into their hand. You start with 10 less HEALTH
– Acolyte
Energy cost changed from 5 to 8 (and shows cost of 1 supply, when deployed)
– Subverted Mercenary
Supply cost changed from 3 to 2
– Eridani Legion
Supply cost changed from 8 to 7
– Battle Hardened
Supply cost changed from 3 to 2
– Traitor in the Ranks
Energy cost changed from 8 to 6
– Spike Growths
Energy cost changed from 9 to 6
– Dampening Field
Energy cost changed from 14 to 9
– Gremlin Protocol
Energy cost changed from 5 to 7
– Emissary
Card rarity changed from Elite to Heroic
– Tough Hide
Supply cost changed from 2 to 1
– Rampage
Supply cost changed from 0 to 1
– Nanite Infusion
Supply cost changed from 4 to 3
– Venerable Master
HP changed from 3 to 4
– Carapace Armor
Supply cost changed from 3 to 2
– Vitae Graft
Supply cost changed from 1 to 0
– Torka Hound
Type changed to Aberration
– Vengeful Outcast
Attack changed from 2 to 3
HP changed from 2 to 3
– Stronghold
Supply cost changed from 4 to 3