List of abilities

  • Activate: Effect that happens ONLY when the unit is played from your hand
  • Arc Attack: Damages unit and adjacent units
  • Armored: Unit takes only 1 point of damage from each attack by other units
  • Assault: Unit attacks twice per turn
  • Cloak: The unit cannot be a target of any attack, ability or tactic, until it attacks or deals damage
  • Copy: Copy a card from play, or from your opponent’s hand or deck
  • Credit X: Lose X resources at the beginning of next turn
  • Critical: Unit damaged by critical is destroyed at the end of combat
  • Cypher: Played card is not revealed to opponent until the trigger condition is activated
  • Damage All: Deal damage to all units
  • Deploy: Place a unit in play
  • Destroy: Destroy unit
  • Devour: Effect that happens after destroying an enemy unit in combat and surviving
  • Disable: Target unit does not attack during its next turn
  • Firepower X: Increases attack (damage) value of tactic cards
  • Fury: Effect activates when a unit is damaged
  • Ignore Armor: Ignore enemy’s Armored ability
  • Impact: This ability is always active as long as this unit is in play
  • Invincible: Target cannot be damaged by units or abilities
  • Mobility: Unit can attack immediately after deployment
  • Mutate target: Activate MUTATE text on the target card (or commander)
  • Nullify: Removes all card text and effects from target unit
  • Pacifist: Unit can NOT attack
  • Psychic Charge: Effect is connected to PSYCHIC CHARGE (Annunaki commander’s ability)
  • Regenerate: Restores itself fully, up to maximum HP
  • Restore X: Recover X HP
  • Return: Return target unit to your (or your opponent’s hand
  • Revenge: Activated when the unit is destroyed
  • Screen: Enemies must attack this unit before attacking the Commander or any other units
  • Shield: First damage dealt to this unit is ignored and shield is removed
  • Soak X: Target ignores the first X damage of each attack
  • Swarm: Gain +1 attack for every other friendly unit in play
  • Take Control: Take control of target unit
  • Transform: Changes a unit into another unit, or another unit type
  • Triggered: Ability triggered by another event
  • Weapon: Weapon given to a Commander
  • Zeal: Gain +1 attack for every enemy unit in play